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Rules to capture the feel and flavor of Fire Emblem in Valor. Unofficial, Valorous Games has no rights to Fire Emblem, these are just some mechanics that might be useful in capturing the overall feel of the games in Valor.

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Fire Emblem Valor Rules.pdf 259 kB

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(+2)

While I'm yet to properly use these rules, I have noticed that there's no Weapon Proficiency for Dragonstones - it's likely just a miswrite, but worth pointing out as well.

Additionally, there's two Weapon Traits named "Dark Breath", when one of them seems like it should be named something like "Light Breath" instead.

I think my final note from a casual readthrough is about Class Points - is it only Class Points that can be spent on Traits and W. Proficiencies? There's also a minor typo that states that 5 CP is gained every level, when the table immediately below seems to indicate that 5 CP is gained every season.

(+1)

Thanks for those catches! I'll get those fixed in the updated version. And yes you are correct, 5 CP every season and CP is the only pool that can be used on Traits and Proficiencies but you can augment it with standard SP - basically you can only add Traits or Weapon Proficiencies when you promote.